Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Coil Trident

This heavy-duty polearm is remarkably easy to balance despite its surprising weight. It uses gyroscopic frames to maximize the angular velocity of each attack, and its head is attached directly to the mainspring of the clockwork mechanisms to increase the power at the moment of impact. Despite its ease of balance, the weapon still requires time to properly thrust at a foe effectively.

Coil Trident, Sentinel

Source Starfinder #50: Clockwork Demons pg. 53
Level 7; Price 6,450
Hands 2; Proficiency Advanced Melee
Damage 1d10 P; Critical Bleed 1d6
Bulk 2; Special Analog, boost 1d6, clockwork (capacity 20, usage 2), reach, unwieldy

Coil Trident, Ultrathin

Source Starfinder #50: Clockwork Demons pg. 53
Level 13; Price 48,800
Hands 2; Proficiency Advanced Melee
Damage 3d10 P; Critical Bleed 2d6
Bulk 2; Special Analog, boost 1d10, clockwork (capacity 40, usage 4), reach, unwieldy

Coil Trident, Zero-edge

Source Starfinder #50: Clockwork Demons pg. 53
Level 19; Price 555,000
Hands 2; Proficiency Advanced Melee
Damage 9d10 P; Critical Bleed 4d6
Bulk 2; Special Analog, boost 4d10, clockwork (capacity 40, usage 4), reach, unwieldy